Publications and Presentations

PUBLICATIONS

Administrators’ Role in Technology in Education“, Journal of Adventist Education, Feb-Mar 1999.

Ubiquitous Laptop Computing at the University of Minnesota Crookston: Findings from Faculty and Student Outcomes“, Journal of International Forum of Educational Technology & Society, October, 1999

A Constructivist Approach To Mirror Learning On-The-Job Using WebCT and Interactive Web Technologies“, Common Ground (Learning Conference), 2002.

“East Meets West Online: A Singapore-U.S. One-Year Instructional Interaction”, Common Ground (Learning Conference), 2003.

The McLuhan Global Classroom: A Singapore-U.S. One-Year Instructional Interaction”, The ERIC Clearinghouse on Reading, English, and Communication, March 2003

“Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal“, First Issue of the Journal of Systemics, Cybernetics, and Informatics, May 2003

Fostering A Technology Cultural Change In Higher Education“, a chapter in the book Cases Studies on Information Technology in Higher Education: Implications for Policy and Practice, edited by Prof. Lisa Petrides, Columbia University. (Published in August 2000)

“Interactive Flash Learning Games and Engines“, Campus Technology, July 18, 2006

“A Case Study on Applying Second Life to Supplement Classroom Teaching in a Health Care Curriculum”, Journal of Interactive Instruction Development, Spring 2010.(joint authorship with staff)

“Hand-held Clickers vs. Virtual Clickers: What Do Our Students Think?”, Journal of Interactive Instruction Development, Spring 2010. (joint authorship with staff)

“From The Distance: Fostering Spirituality In Online Learning“, Southern Tidings, June 2011.

Can this technology help solve the distance learning isolation issue?”, eCampusNews, April 2015

PROCEEDING PAPERS

“Learning by ‘Doing’ and ‘Experiencing’ Online: A Constructivist Success Story” 18th Annual Conference on Distance Teaching and Learning Proceedings, August 2002

“Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal“, 6th World Multiconference on Systemics, Cybernetics and Informatics (SCI 2002) Proceedings, July, 2002 (selected as one of the Best Papers by the conference program committee)

Designing Online Animated Tutorials and Learning Games Using Flash and Toolbook“, 17th Annual Conference on Distance Teaching and Learning Proceedings, 2001.

“Do Learning Games Improve Grades?: A 2-Year Campus-wide Study” at the Tenth International Literacy and Education Research Network Conference on Learning (LERN), 2003.

“20 Guiding Principles of e-Learning Design” at E-Learn 2003: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (peer reviewed), 2003.

“Teaching F2F Courses From Long Distance: A Reality for Tele-faculty?” at the 4th International Conference on Technology in Teaching and Learning in Higher Education”, 2005

”Second Generation Flash Games Generator: Learning While Playing Interchangeably in Multi-Gaming Environment” at the International Conference of Interactive Computer Aided Learning, 2005

SELECTED PRESENTATIONS

“Faculty Motivation and Technology Integration: How To Bring 100% Of Non-Techie Faculty On Board”, Emerging Technologies for Online Learning Symposium, July 20-23, 2010, San Jose, CA (Session covered by Chronicle of Higher Education in July 24, 2010 edition)

Keynote Speaker at WyDEC Distance Education Conference 2007 & RMUG Conference 2007: “Fostering A Technology Cultural Change in Higher Education“, May 23, 2007

Keynote Speaker at Dell University Forum in Chicago – presented “The 7 Practices of Highly Successful Campus Technology Integration: The UMC Experience”, November 13, 2003

Keynote Speaker at TES Technology Symposium in Singapore – presented “Motivating Technology Integration Among Educators”, September 2000

Keynote Address at Augsburg College IT Fair – presented “The State of Instructional Technology”, August 1999.

Invited Speaker at the Third Annual Conference of Teaching OnTheNet (2002) – presented two sessions “Integrating Flash Learning Games” and “Constructivist Learning Environment”.

Invited Presenter at NAD Teachers Convention (2000) – “Computer Attitudes, computer usage, and interactive paperless online learning”.

Educause 2002 – “Creating Highly Interactive Flash Learning Games”.

Syllabus 2003 – “Does Ubiquitous Laptop Computing Significantly Impact Learning? (A 3-year campus-wide study of students’ perception)

E-Learn 2003: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education – “20 Guiding Principles of e-Learning Design

18th Annual Conference on Distance Teaching and Learning (2002), Madison, Wisconsin – “Learning by Doing and Experiencing Online: A Constructivist Success Story“.

17th Annual Conference on Distance Teaching and Learning (2001), Madison, Wisconsin – “Designing Online Animated Tutorials and Learning Games Using Flash and Toolbook“.

4th International Conference on Technology in Teaching and Learning in Higher Education (2005) at Beijing University – “Teaching F2F Courses From Long Distance: A Reality for Tele-faculty?

6th Annual WebCT Conference (2004) – “An e-Learning course on e-Learning: To model what is taught

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