- Virtual Reality for Healthcare
First of a series of Healthcare 360VR projects, this pilot Immersive 360 Virtual Reality Research Project was shot with a 6-camera Gopro Rig and produced for Samsung VR Gear (with Wonda app). Research Questions: (a) If it is immersive enough to mirror Orlando F2F student experience for student success and accreditation documentation at a satellite campus in Denver and (b) if it is superior in terms of retention and accuracy in healthcare procedures when measured against 2D videos.Results: Initial findings from students at Denver and Orlando indicated positive responses to the above research questions. Article in progress.
- Current Project: 360VR for Onsite Orientation of Operation Room (10 Locations) for Nurse Anesthesia Program. Status: Pilot filming completed for the first hospital location. After tweaking, the next stop will be at a larger hospital location before moving to the 5 outlying hospital locations, which are the most challenging logistically for face-to-face onsite orientations. The goal is to implement it for the next cohort of NAP intake during Fall 2018.
- Ongoing Project: Lecture Capture Adoption (2013 – Present)
6-year campus-wide lecture capture “organic” adoption among academic programs and low-cost outfitting of classroom for capturing. The benefits of the organic approach in faculty adoption and low-cost outfitting are sustainability and scalability. Data gathered among faculty in two programs revealed that the responses among faculty and students were positive, with one pleasantly surprise finding: class attendance actually went up.
- Ongoing Project: Multiplying Sites Without Duplicating Faculty (Sep 2008 – Present)
Using the state of the art video conferencing technologies to create telepresence modality for delivery of synchronous education across states and potentially abroad. The first successful site was created in Denver, Colorado, with three healthcare degree programs implemented in synchronous classroom environment originated from the host classes in Orlando since 2010. Requests from other locations are currently being considered. Outcomes: An accredited satellite campus on the campus of Porter Adventist Hospital, Denver, CO.
Selected Past Projects
- Blackboard Collaborate Roll Out (Jan 2012 – Dec 2015)
A year-long pilot and implementation of Blackboard Collaborate to engage distance students and conduct student identity verification. Rolled out to all distance courses during the Fall of 2014, ADU was probably the first and only institution in higher education using Collaborate system wide. Except for minor issues, the overall feedback from instructors and students had been positive and better than expected outcomes. Outcome: Discontinued in 2016 as online programs moved away from the synchronous modality and began to use Canvas Conference for selected online courses.
- Second Life OB Clinic (2010 – 2013)
Managed the development of a SL simulated OB clinic and it was used in Nursing OB course for a few years. Students generally liked the surreal and immersive nature of the virtual learning environment and indicated it had increased their knowledge retention. The outcomes were presented in several conferences including the in-world Virtual World Education Best Practice Conference.
- Online Campus Project (2005 – 2006)
Worked closely with CFO and CAO and created the online learning campus at Southern Adventist University. Mirroring the best of traditional education and leveraging the best of online learning helped the project off the ground and gradually gained the confidence of deans and chairs. The online academic adviser was the first hire, followed by the hiring the director to manage the operation. Outcome: Now a robust online campus for SAU (https://www.southern.edu/online/)
- Flash Learning Games and Engines (Jan 2002 – May 2004)
Flash learning games initially were developed for several science courses at the University of Minnesota, Crookston. Later the first Flash game engine was created to load contents and was launched at a presentation at Educause 2002. A public Flash games loading site was used by about 40 institutions till 2007. Further work was done in creating more game objects and several generations of game engines including a mobile version, during the period between 2003 and 2006.
- Summer Institute, University of Minnesota, Crooskton (UMC) – July 2000
A Graduate Summer Institute of Instructional Technology for a select group of faculty from Minnesota and Singapore. Six courses were conducted face to face at UMC during summer followed by 6 months of distance synchronous and asynchronous discussion and project work. Outcomes: Faculty gained competency in advanced learning technology, media, and graphics, integrating rich technology into teaching and learning, and weaving constructivist learning theory into classroom and distance teaching.
- WebCT and Distance Teaching Certification (UPIS, Brasilia, Brazil, June 2000)
With 60 faculty in attendance, the 4-day certification program was designed to assist this institution to be recognized by the state as one of the first to offer distance learning programs.